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November 25, 2012
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The Qalis Confederacy by Chanimur The Qalis Confederacy by Chanimur
A close-up of the upper right corner of the Noctiland map. Done for a challenge at the Cartographer's Guild.

Thanks to Schwarzkreuz at the Guild for the compass rhumb lines.
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:iconsenecal:
Senecal Jan 13, 2014  Professional Digital Artist
Good result!
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:iconexodyus:
Exodyus Dec 10, 2012  Hobbyist Interface Designer
Do you think you could toss up a quick know-how on those mountains? I've been editing a map and using various tips and what not, but I've not been able to come up with something that looks as awesome or as realistic as yours. <3 <3

Also - have any ideas for swamp lands represented on a map like this?
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:iconchanimur:
Chanimur Dec 10, 2012  Hobbyist Digital Artist
Pretty easy to do, actually. I chopped up pieces of real-world topography, meshed them together in photoshop, and overlaid a bunch of distressed and grunge patterns and filters to get color effects and further alteration of landforms.

As for swamps... couldn't tell ya. Personally I think the scale's too large to show detail like that. One thing I had tried on another map for a swamp that looked halfway decent was to take a photo of shag carpet and overlay it with various patterns to get something interesting looking.
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:iconexodyus:
Exodyus Dec 23, 2012  Hobbyist Interface Designer
Hnm, interesting. Thanks!
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:iconexodyus:
Exodyus Dec 10, 2012  Hobbyist Interface Designer
Best I've seen yet. Absolutely gorgeous.
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:iconerebusred:
ErebusRed Nov 29, 2012  Professional Artist
Excellent!!
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:iconscotlandtom:
ScotlandTom Nov 26, 2012  Hobbyist Digital Artist
Wonderful work! Everything about this piece works together so well. Excellent color choice and the texture of the mountain ridges is spot on. I'd actually be very curious in your technique for creating the mountain textures.
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:iconchanimur:
Chanimur Nov 26, 2012  Hobbyist Digital Artist
I wish I could tell you it was all innate ability, but no. What I did was scan pages from a big atlas, clip and place interesting looking terrain, then go back through and clean up edges where the feathering didn't work so well, remove and clean up any labels, and paint in (with photoshop) the places where I wanted _this_ mountain to cast a bigger shadow, or where _that_ mountain range should curve more. Then I overlaid various color and grungy filters to get deeper, more antique colors. Very tedious but rewarding.
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:icondepassage:
Very nice work!
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